Like steampunk? Like RPGs? Like dice? Then come try out this game.
We will have a sign up sheet at the reservation desk as you enter. The game needs 5 additional players besides the guy who’s teaching/running it. The game should run 3 to 4 hours, and is expected to start before noon.
Here is the promotional description of the game:
Welcome to the Age of Extraordinary Contraptions. This is a role-playing game that utilizes the popular Cortex Prime system, which encourages much more player participation than other RPGs in describing the outcome based on the die rolls. This game is fast-paced and immersive.
In age of new enlightenment and fantastical discovery, you will meet a world of tinkers and automata, airships and clockwork marvels. Oh, and some villains and ruffians, too. The player characters are the crew of an airship, a small band of extraordinary people, sojourning together in search of adventure and fortune.
Inspired by the visions of the future conceived by HG Wells, Jules Verne, and other visionaries of bygone days, this world of steam powered marvels empowers people to achieve things beyond imagination. Join with a league of other visionaries and adventurers in this age, the age of extraordinary contraptions.