Obviously there were a LOT of winners at the January 24th event, as each game played had at least one winner. However let's highlight the special winners of our Play To Win Games and Tournaments.
Congratulations to Gavin (Night of the Octopus), Gen (Resistance), Elisabeth (Jungle Speed) and Lynne (RoboRally) for trying out new games and entering the drawings to win these games. We plan to have more Play To Win opportunities at the next con, and hopefully some brand spanking new releases if we are lucky!
And on to our tourneys...
The RoboRally tournament had 4 entrants, so was a one-game affair. Brave Katie & Glenn had just learned the game in the morning. Phil stated his attitude was "Someone has to come in last." Kevin swept to victory in his favorite game, and treasures his FlaMinGoCon trophy that he can put a candle in -- or put a pink rubber ducky in.
Our Splendor Tournament had 16 entrants, which meant 4 games for the first round of the single elimination, then the 4 winners continuing to the second round. Adam (with hand to head in photo) emerged victorious! Sadly by the end of the con, we started being too tired to take photos (sorry)!
Congratulations to you all! Looking forward to new adventures in tournaments at the next minicon!
FlaMinGoCon the First on January 24 will feature a Roborally tournament and a Splendor Tournament. Demos of both games will be offered earlier in day. Prizes are adorable plastic flamingos. No, you can't pay your rent with pink rubber duckies, but your bathroom will be much cuter!
Roborally rules
RoboRally review by Tom Vasel of Dice Tower
Splendor rules
Splendor review by Tom Vasel of Dice Tower
The physical design of the game can make a difference in the level of enjoyment in playing the game, says Jorge Albor, author of "Getting Physical With Board Games."
What's your favorite game based on the cards/tiles/meeples/pieces? Can the physicality of the game make the game more real?